Pimentel, Fernando; da Silva, Larissa; Alves, Maria Dolores (2021). Development of cognitive strategies with digital games in non-formal education. EM TEIA - Revista de Educação Matemática e Tecnológica Iberoamericana, 12(4), pp. 1-14 .
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URL Oficial: https://periodicos.ufpe.br/revistas/emteia/index
Resumen
This paper presents a case study analyzing which learning cognitive strategies are employed by students who play digital games in both in-school and out-of-school learning contexts. As a case study, it falls within the qualitative research category. The researcher integrated themselves to the subjects' learning facility for data-gathering, following all recommended ethical protocols for research involving underage subjects. The following data collection instruments were used: research diary, questionnaire, and interviews, conducted with teenagers who play digital games during formal learning activities. Analysis involved data-crossing and checking our data against existing studies and theories, as well as a cartographic production. Data indicates that digital games enhance student usage of cognitive strategies and favor competencies and abilities-based learning over formal learning contents.
Tipo de Registro: | Artículo |
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Términos clave: | 06. Aprendizaje > Procesos cognitivos 03. Aula > Recursos didácticos > Recursos informáticos > Software 12. Investigación e innovación en Educación Matemática > Tipos de estudio > Estudio de casos 07. Enseñanza > Tipos de enseñanza > Otro (tipos de enseñanza) |
Nivel Educativo: | Educación Secundaria Media (17 y 18 años) Educación Secundaria Básica (13-16 años) Educación Primaria (7-12 años) |
Código ID: | 32512 |
Depositado Por: | Monitor Funes 1 |
Depositado En: | 04 Jul 2023 21:33 |
Fecha de Modificación Más Reciente: | 04 Jul 2023 21:33 |
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